3D models are used in a wide variety of fields. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games. The science sector uses them as highly detailed models of chemical compounds. The medical industry uses detailed models of organs. The architecture industry uses them to demonstrate proposed buildings and landscapes through Software Architectural Models. The engineering community uses them as designs of new devices, vehicles and structures as well as a host of other uses. 3D models can also be the basis for physical devices that are built with 3D printers.
In the world of computer design, 3D modeling is the process of developing graphics and images that appear to have three dimensions. The process involves connecting a set of points with various geometric data such as lines and curved surfaces with the goal of creating a wideframe model that represents a three-dimensional object. It is also possible to create a 3d object from a sulpting software in which you use a brush.
This process projects a 2D texture map onto a 3D object. The letters “U” and “V” denote the axes of the 2D texture. UV mapping permits polygons that make up a 3D object to be painted with color from an image.
Shading, Surfacing, Texturing,
Whether creating a texture from scratch or through editing an existing image, Texturing Artists are responsible for writing shaders and painting textures as per the scene requirements. Working hand-in-hand with the surfacing and shading departments, textures are painted to match the approved concept art and designs which were delivered by the client. These textures are created in the form of maps which are then assigned to the model.
Areas of application
There are a great many applications for digital 3D modeling. Though the movie and video gaming industry are two of the most commonly recognized, it is used in all kind of industries.
DreamCraft can provide excellent 3D modelling, UV texturing, 3d shading and texturing, through traditional or brush based applications.
Files delivered on disc, USB drive or in the cloud.
Once Upon a Toon (Angoulême, France www.onceuponatoon.fr), Pinka (Annecy, France), Antefilms (Angoulême, France), Cartoon Network, Dargaud Media, Ellipsanime, BRB, Jufox, Sparkassen, Cube Creative (Paris, France, www.cube-creative.com), LPG Endermologie, L’Age d’Or (Paris, France), You N ME (Canada, www.greanwold.com), Spirale Productions (Brest, France, www.spirale-production.fr), Treflex (Golfe Juan, France, www.cleanroller.fr), Graphiplast (Paris, France, www.graphiplast-paris.com), Melody Publicis Healthcare (Montpelier, France, www.melody.fr), Pagecran (Versailles, France, www.pagecran.fr), Les Astronautes (Paris, France), Bcome (Paris, France), Cetaphil, Alcon, Renault, TV5, LPG, Ocde, Coprim, Cogedim, Mab, NavLab’s visitors (Antibes, France, navlab.avitys.com), SudElectro (Sophia Antipolis, France), Tesson Design (Angoulême, France, www.tesson-design.fr), 3dgoyon (Paris, France), Oakis (Paris, France), Starck, Essilor.
Work places : Dreamcraft, navLab, Once Upon a Toon (Angoulême, France www.onceuponatoon.fr), Pinka (Annecy, France), Antefilms (Angoulême, France), Cube Creative (Paris, France, www.cube-creative.com), Spirale Productions (Brest, France, www.spirale-production.fr), Treflex (Golfe Juan, France, www.cleanroller.fr), Pagecran (Versailles, France, www.pagecran.fr), Les Astronautes (Paris, France), Bcome (Paris, France), Oakis (Paris, France).
Worldwide TV channels, Spots and video clips on TV channels and DVD’s. Short movies in festivals, on TV and on the web, DVD’s for real estate promoters, 3d printed objects, video DVD’s and magazines.
Software used : Softimage XSI, Zbrush, Houdini, Maya, MeshLab.