I just watched “Life After Pi”. It’s a short documentary about Rhythm & Hues Studios, the L.A. based Visual Effects company that won an Academy Award for its groundbreaking work on “Life of Pi”… […]
Hi all, In September I’m organizing the first meeting for the Cannes-Antibes-Nice-Monaco area CG artists! This new Meetup group is for all computer graphics artists in the Côte d’Azur. Every skills are welcome ! […]
Thanks to this trailer-like short movie, using 3d graphics and animation, Boba fett is back! Kudos to Eric Demeusy for the outstanding work! Watch it below : More info on this link : […]
I just read two interesting article about computer graphic imagery in modern movies. The first one tells “6 Reasons Modern Movie CGI Looks Surprisingly Crappy”. In this article, David Christopher Bell complains about the […]
Incredible what realtime can deliver these days. Yes, this is real time! Check this Flickr gallery.
Check this amazing realistic 3d girl made by Jungwon Park at the CG Society Gallery.
Riging is becoming more and more easy in modern 3d packages. Check this video of a new Modo plugin : Auto Character Setup (ACS).
Ever wondered how life would look like on a gas planet?
The Guerilla CG Project offers a series of very nicely made, very interesting videos that introduce 3d graphics to the beginers. It’s an excellent course for newbies, but for experienced artists, it’s also refreshing to […]
Hi everyone! First, just check this video, we’ll talk about it later … Hah! Incredible isn’t it? Here is the offical page: DigitalEmily, including a 1080p Version. Even if this is nearly 7 years […]
This 3d short movie by Siavash Kodaie won the first prise at the CTLPDX FILMS festival. Watch it at : Viewster com. Here is some information about this festival: Centralportland org. Now it needs your votes for Viewster’s […]
Here is a link to the Houdini 14 announcement, showing amazing new features!
Hi ! Today I’d like to tell you how I repaired one of my kid’s toys. It’s a good example of what can be done with 3d modelling and 3d printing, and how they […]
The background More than ten years ago, I was learning 3d and how to properly animate a character. I created Korky the frog to help me learn modelling, texturing, UV editing. Then I used […]
JANUARY 2013: LUCKY LUKE, TV commercial Work place: Once Upon a Toon, Angoulême, France (http://www.onceuponatoon.fr/). Position: 3d modeler. Tasks: modeled facial expressions for Lucky Luke and other characters through Shapes. Software used: Softimage 2012. […]
SEPTEMBER 2012: THE LINKERS, 3d animated children TV series Work place: Once Upon a Toon, Angoulême, France (http://www.onceuponatoon.fr/). Position: 3d modeler. Tasks: modeled props and whole sets. Software used: Softimage 2011. Client: Dargaud Media and […]
Understanding how animated constraints work in Xsi Author : David, created in: April 2006, last updated in; March 2010 Note: this article is for the defunct Softimage XSI but constrains could work the same […]
Some notes about my work on this short movie Introduction Author: David, created in: 2004, last updated in: April 2010 Welcome to the “making of the Frog 2” pages. Here are some tips, […]
How to prevent your character’s finger tips from sliding when walking
Sometimes, while using a software, we might perform some usual tasks, because we know they will give us the expected result, although we do not always understand how they work.
After using the “mix2colors” render tree shader for a long period of time, I asked myself some questions, and got the answers.