Production notes:

I was recruited by Aventurine, this Athenian company which was half Norwegian and half Greek. There was also an American, an Italian, and a Frenchy: me. The common language was English.

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Darkfall is a massively multiplayer online role-playing game (MMORPG) developed by Aventurine, a Greek studio, then taken over by the French studio Ub3rgames, it combines action and strategy in a medieval-fantasy universe. The game allows very advanced PvP in a huge world.

People hide in the dark. They quench their thirsts in the dark. They build their secrets in the dark. We’re more ourselves here than anywhere else. I get to be me.

Penelope Douglas

I had to animate all the monsters and other creatures in the game. And there were quite a few! I also did a bit of special effects. A nice job.

Darkfall : creatures animations

Online multi player role playing video game, www.darkfallonline . My tasks: animated a lot of NPC’s : humanoid and quadrupeds, skinned characters, animated particles for explosions.

Date:
2006-11

Client:
Aventurine

Work place:
Aventurine, Athènes, Grèce, www.aventurine.gr

Apps used :
3dsMax 8 and especially Character Studio Biped, XSI 6.

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